Timberborn water wheel max power. Water Wheels. Timberborn water wheel max power

 
Water WheelsTimberborn water wheel max power  Try and build on dry land and maximize your farming and foresting areas

5. Beavers quickly realized they could borrow some techniques from less advanced rodents. Try moving your wheel to the other side after the dam. A mixture of power sources works the best, water wheel, windmill, and beaver wheel. The design has not been corrected yet. For each TNT factory, add 57 maple trees and 1 paper mill (it will produce 25% excess paper). When you pick the Large water wheel tool for building, your mouse cursor is basically the "X" point. I'm back to TIMBERBORN and today looking at Timberborn setting up the power wheel. Terrain Block. Power Wheel • Water Wheel •. The reason I put the dam blocks in was the assumption that the waterwheels need depth as well as flow speed to run, and they maintain a certain depth of. It can be raised from 0 blocks to 3 blocks in increments of 0. 52 votes, 11 comments. Support Stuff+ on Patreon: LINKS and overview:Website: Compact Water Wheel is a building unique to the Iron Teeth faction. Only water that flows above 0. #7. There are a number of power options available to your beavers, including: Water Wheel (180 hp) - available straight from the get go, this power source enables you to harness the power of flowing water. Ok, need some advice on reservoir placement. FullQueueDeveloper • 8 mo. 07 tiles deep with a flow rate of 1 cms. Shop for wheelbarrows, garden carts, trolleys, wheelbarrow parts & accessories to make your gardening and outdoor tasks easy. No matter if your primary source of power is water, burning of fuel, or wind, at some point, they stop / run out, and having the storage in batteries is exactly what is needed. Water Dump: 250 SP. Change max visible level: ALT + MOUSE WHEEL. Beverage obtained so let's play Timberborn. . 2. Speed up your rivers and get maximum waterwheel power with this awesome trick!!This is part 35 of a challenging new series in the awesome beaver city buildin. Connect the Lumber Mill to your Water Wheel with Power Shafts to begin Plank production. 28 Sep, '21. Water wheels slow down water. You can obtain such water by building a water pump. Gravity Battery is a building that stores energy through gravity. Blocks water based on how you adjust it. Water Wheels are buildings that use the water flow to generate power. In this edition, the developers behind busy beaver city builder Timberborn tell us about how the game's unique irrigation systems were designed using hybrid 2D and 3D simulation to inform how water. you switch back by going back to None. Work hard, work hard! This article is a stub. The wheel needs two blocks of depth from the level at which the land supports are. Built 20 water wheels in 4 rows, with a drop of elevation of 1 as the water moves down the structure. What works best for me is building a bunch of levees at the "front. Power Wheel • Water Wheel • Windmill • Large Windmill • Compact Water Wheel • Large Water Wheel • Engine • Gravity Battery. On my Folktail save I have a series of water wheels in single line down an artificial channel I created which is outputting over 8000hp 🔌⚡!I had this issue with two bodies of water of equal depth separated by dams, sometimes the upstream side would be using more through pumping and run-off than the other and it would cause the flow to reverse, stopping the wheels. 0 – Build 259435. ago. I placed the water wheel in the same exact location in the same exact map. Bugs and Suggestions. 2 cms. That’s 3. python_product • 2 yr. Everyone cries about the windmills, but the water wheel promises 180 hp, but delivers zero during a drought. Turn timber into sophisticated machinery – from water wheels and sawmills to engines and mechanized pumps. They have 2 purposes: 1. So, let's say you have 2 water wheels that provide 500 power during normal season, and you have industries that need 600 power to operate. 5x speed. Nice. I spent a lot of time managing water levels where I have some lower dams. Learning about Timberborn's Water Dumps is a good way to begin. While the Water Wheel offers a good amount of power, it works when you have water flowing, making it almost useless. Time lapse: 6-7 hours. In earlier games I was already disappointed by water wheels, but give a new chance: I put at at the shore in an area with a strong visible current. Pick one of the beaver factions and see how long your colony can last. And you can drop it only so many times before your pumps cant reach. Originally posted by krunjar: In this edition, the developers behind busy beaver city builder Timberborn tell us about how the game's unique irrigation systems were designed using hybrid 2D and 3D simulation to inform how water interacts with land. patterns Water slows down on the inside of a meander (river bend), and speeds up on the outside of the bend. Generation. Ressources in the beginning are crucial and very limited. To clarify: if you have a 12 width river that is exclusively dams, so water would fill and flow over the entire 12 squares evenly, then the speed is slowed by the blocking of water in an otherwise unobstructed river flow. If the channel is wider than that, block off the water with levees between your water wheels and the other side of the channel. Recipe – 90 hp /cms. Early in the game, you can provide power with water and power wheels. The bucket has to be high enough to hold enough water for the entire dry season. Vertical Water Wheels - spin from falling water. I had thought that you had to connect the power wheel to the port thing beside the door of the Lumber mill, but you don't. Second: Don't be afraid to throw it its entire own district with a bunch of beavers. So your Workers of the HoulerPost at District1 will carry the Water to the Tank beside the Crossing. The water wheel is an important structure for Timberborn players, as it produces power necessary for other buildings to function. A natural dam block, for when you don't want a full height barrier block. 8% of the time the wind was at 0. So built the lower dam near the lake in wet season. By: pat. The devs haven't made a good way to do that yet unfortunately. This isn't even taking into account how late in the tech tree you get each of them. A Screenshot of Timberborn. In Timberborn a power grid is the combination of power generation, storage, transmission, and distribution . To sustain the Engine full time, you would need approximately 19 Maple Trees dedicated to each Engine. They are a beaver faction focused on metal usage and expensive housing. It is worth it as long as you do two things. Engine: 200hp, takes 9 tiles, 22. The smaller the path for water, the faster the water can flow, the faster the wheels move, the more energy created. I'm trying to figure out the best locations to place a water wheel. Water current and strength is essential for creating power with water wheels. Narrowing down the flow of water using levee blocks to two tiles wide is the big one, and you want a change of elevation to keep the water moving. They work during droughts, so the more and longer droughts you have the more they are appealing compared to water wheels. Yea some items have restrictions because a building has height as well. First to fill a reservoir from a river below during the wet season. A wide shallow lake loses water quickly, but a deep pool lasts forever. 750 hp / 22 hp = 34. Oct 23, 2021 @ 2:18pm The water has to do a good bit of flowing to the left there. But again, that's not enough to keep the. Work hard, work hard! This article is a stub. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. The wheel is 5x5x2 (Height, Length, Width),. 28 Sep, '21. As you might expect, the Water Dump needs a lot of Water to fill up a hole in the ground. ASA Sep 17, 2021 @ 5:25am. Sorry don't have access to the game right now to try myself! No, they stop spinning if they’re submerged more than 2. Can I survive the terrifying droughts and engin. Early in the game, you can provide power with water and power wheels. sorry for the weird long phote, screenshots don't work well in word for editing. 2) every block can hold 5 units of water, the diameter of the tunnel is 10 (2 width, 5 in height), idk where the last 3 water went to. This device has a depth limit of 4. TL:DR; Increasing the CMS of the channel by building deeper below the waterwheel does increase power, so if the water can only be contained in for example an 10 deep channel that will produce about 5 times the maximum power of a 2 deep channel (despite the water wheel only being at the surface). If water level @ marker 2 < 0. If you get an alert sign on the left bottom side of the screen that a building lacks power, you need to build a water wheel, power wheel, or windmill. Folktails; Iron Teeth; A beaver-operated backup source of power. Played almost the same in previous game but dams slightly different locationa nd both finished in wet season. Make water wheels more expensive, but create much more power. Gross power input (waterpumps): 13300 HP. A wide water wheel has a braking effect in terms of upstream water depth of 0. The dams and levees can work well in conjunction to speed up the water flow. ago. . I’d recommend looking. If you have a worker to spare, use the power wheel. Turn timber into sophisticated machinery – from water wheels and sawmills to engines and mechanized pumps. Beaver societiesControl one of two beaver factions:. I didn't have those problems. Keep playing with the water mechanics. ago. A technique essential to hard mode survival. Impending drought. From in game testing I've found that at max power it's output is 1 tile wide by 0. This is key. That way you can cut down on the amount of those needed and therefore about 50% of the room required. rini. Maybe just a quick tweak to up-power wheels in this situation. 15 tiles deep at 1 cms. Power is often found right after a waterfall, where the current is stronger - so the higher water comes down from, the better. com Depending on flow, 2 or 4 tiles with 1 or 2 wheels works well. On the outbound blocks of that second basin, I just have two platform, with two levee in the middle. 5, set floodgate height to 2. Production was 1/3rd or greater 70. This is also needed to keep your crops watered. Dam (Solid) - Blocks water but allows some to pass through a spillway at the top. Water surge and flooding after dam in river built during dry season. I was in shock how did they die so quickly, in an attempt not to lose the last few I shut down industry, research, everything but food and water. You might wanna add levees as people have suggested. #Timberborn #ILoveBeavers #potatomcwhiskey Subscribe: Twitter: Mountain Range map water source provides 5 units of water flow, and there should be very little loss of water due to evaporation between the source and this location. Water Wheels no longer working. Even cooler, instead of only relying on the water wheel or hamster wheel to provide power to your beavers, Folktails also have windmills to generate power. Floodgates are better as you can manually control the water level at 0. Timberborn. Preparing for the drought. 0. This is definitely good advice, if you can also ensure that most, if not all water flows through this point then you can maximise the pressure and therefore the power output. The waterwheels have resistance so the water will take the path of least resistance and just flow around it instead of under it, 2 things you can do is use a bunch of the smaller wheels, or force the water under the wheel by building levees to force the water to do what you want. The large water wheel sits on the axel. I'm calling out those specific points because I'm thinking in terms of building 5x, 3x, or 2x. MythN7 Oct 12, 2021 @ 10:14am. In my current game, my 2x2 water wheel setup was producing ~640-680hp, which was significantly more than the 500hp I'd get from my ten hamster wheels, freeing up a good 16% of my workforce for other jobs. Unless there is a future update featuring floodgates at four or above levels, going any deeper is pointless for them. Wheels need a streamlined water flow and any diversion upstream makes them finnicky, you can divert downstream past the wheels no problem. That way, all water passing through the channel will go through your two water wheels. This set up takes 18 beavers to run and has 13 wheels. Water flow calculations are applied only on the top level of the water. Assumption - 2. This keeps the water level above 1 but below 2. But we'll discuss dams and power in a later sections. The water wheel must have running water to provide power. This is slightly misleading. They don't get normal water wheels, but they do get compact water wheels and large water wheels. Meanwhile the actual living portion is above the water but inside a mound of trees and earth. Blocks water without letting it drain can function as arable land like ordinary terrain. You can't add sources mid-game, but one option I've seen some map makers do is make water source, and then add breakable blocks so that the water immediately flows off screen. (both unscientific observational averages) Which, while it may not seem that big, is huge when you add more wheels to the end. I have played the demo a few times and, honestly, I prefer the power wheel over the water wheel. Among other changes, today’s patch adds new monuments, optimizes gameplay, and fixes bugs. Presenting - The Power Farm. Settlement showcase. While forcing 5 cms through a two-tile wide canal with 3 large wheels also takes 30 tiles (ignoring the support tile), but only produces 1350hp! For additional comparison, the Folktail's wheel produces 1125hp by. 9 so the pumps won't stop pumping. Running an experiment to see if I could get the water wheels to work with beavers moving the water uphill. One gear shop with 3 power wheels will produce as much (or more) gears as 2 shops with one power wheel each. #3. For a given water (source) strength, there is a fixed power per block of moving water. don't need power 24/7 since the beavers do not work 24 hours a day. The Water Dump requires one Beaver to work the job along with a supply of Water. CthulhuReturns • 2 yr. 124 PROCEDURE Tell students that they are going to assess their water use at home and then come up with ideas to use water more efficiently. also water wheels connect3ed next to each other with different flow rates also look kind of weird. When you place the water wheel at a considerable distance from your workshops, you then need to connect them to each other with shafts. 2cms passing through the system. ) Large windmills can fully power low-power factories like the lumbermill with just a small breeze. Water wheel placement. The idea is to force the water through the wheel. There's no great way to split this evenly, unfortunately. So you can get the equivalent of 5 depth water pump for. On normal mode, they are solid but still tend to clutter your croplands. Engines are Power buildings that exclusive to the Iron Teeth faction. g. Waited mutiple seasons dry and wet, tried. The large water wheel is technically a 2 block deep waterwheel, but you don't need to put it in 2 blocks deep. #1. Overall it is a lot of work to set up and with wind power and gravity batteries, power generation isn't really that difficult anymore. Playing as Iron Teeth, I spanned half the river (between 4-6 wide), blocking the flow through the other half and forcing it down there, and on average my small water wheels produced more. large waterwheel is 2x5 tile size, from which tile would the cms apply from or is it the average of the 10 tiles. but-uh • 2 yr. Showing 1 - 9 of 9 comments. Otherwise, build another layer higher, including on the hills around the dam. You could have build both the water wheel and the gear factory directly adjoint and needed no shaft. The first one or two won't produce the wanted amount of power but i just put 4 or 5 together (filling like most or all of the river) and since the water may run faster on the other side of the river - ofc depending on the water flow in that particular river it will produce a lot more than you would think from just seeing that one you built at. Strategy []. The wind mill never produced between 0 and 20% power. The efficiency of the Iron Teeth only comes in form of a better pop per housing footprint, a deeper water pumping station and the engine, using only wood (a very easily renewable resource even during droughts) to produce a steady power supply (albeit with the downside of having one beaver to supply the wood there) against the Folktails. Hello, we are Kamil Dawidow, game co-director, and Michal Amielanczyk, comms manager, from Mechanistry. Dynamite: 600 SP. 2) Water 1 - Water is life and fortunately you can build dam blocks right from the start, so the first thing you should do when starting is dam the nearest river asap and also try and get floodgates 2 sooner, rather than later. But you can build a dam with dam blocks in the middle and levee blocks on both sides to save some wood. The highest tier floodgate has 7 levels: 0, 0. 5, but if the water level at marker 2 gets too low, then they open the floodgate completely to prevent marker 2 from drying out. After I build the Water Wheel and connect straight shaft to Carpenter, but it said no power available. Wheels will slow down the water, which is what limits you to 7-10 wheels per lane, but when the water drops down another step it picks up speed again so you can create another lane if you want. From in game testing I've found that at max power it's output is 1 tile wide by 0. After that the Workers of the Crossing will quickly carry it to the other side. 6hp per beaver) A little less efficient than the running wheel but this is much cooler ;) You need at least 18 pumps and 18 dumps other wise there is not enough force to power all the wheels. Due to the water wheel's dimensions, 3x2, it generates power in water levels below 2m. First wet season flooded 40% of start area. VO2. Next time try daming upstream (with levees not dams) so you can slowly release water through the drought. Lumberpunk. Next, you need to churn three pieces of paper to make a. Even on normal the water wheels only work 66% of the time. They are a beaver faction focused on metal usage and expensive housing. #4. Can I Exploit Automatic Pumps for INFINITE POWER in Timberborn?Timberborn let's play gameplay today and we're continuing to mess around with the Timberborn E. 2 cms. Actually there are zero floodgates in this one. As soon as the sawmill was connected it stopped -. This means it takes 2 seconds for 1 "water second" to. Promethian. Water current and strength is essential for creating power with water wheels. 30 Logs, 15 Planks. Te wheel's two-wide footprint can handle a 13-strength water source as long as there isn't any waterfalls near it, which is enough for the full water flow of most of the maps included in the game (and certainly including the Plains map). #5. . Water Wheel (180 power) is placed on a river. . First waterwheel produces 395 HP; last waterwheel produces. very important: look at 0:11 how he drops the system down a level with the floodgates. Dams don't impede the flow of the current of water enough to prevent the water wheels from spinning. A wide water wheel has a braking effect in terms of upstream water depth of 0. I see in the neighbour Lumber mill that there is insufficent power (<100%) When: 2 Power wheels are spinning Paused Gristmill, Paused Lumber Mill Active Lumber mill (shows 37 watts available) Active Gear Shop, but idle - Beaver is sitting in doorstep (no lumber to use) 6 Compact Water Wheels in idle streamWith badwater sources unaffected by droughts, you can use badwater as essentially a source of infinite continuous energy. The input is entirely worth the output as long as you don't half ass it. So one can open sluice gates, stop pumps if water level gets low. Artificial river achieved! Turns out you need at least 12 dumps and 6 pumps to get a stable flow. Also, if you haven't made a large dam yet (at least 50 tiles and 2-3 tiles deep), pause your pumping station so you won't drain your water for crops / trees. the wide river is being pushed up into the lower wheel. Water wheels should be placed in water where its current is strong, preferably near waterfalls. Even running wheels are better option (it takes only 16 tiles for the same amount of power. I have about 800 beavers. Timberborn Sales. Try it already, playing as Folk, not worth all the effort building them, the pump cost 1400 power to maintaining two pump that put water high up to 7 levels just to produce 800-900 power max down to narrow canal with 8 small water wheels (more than this and it would slow the water down backward, cause the wheels to produce power even less). Lasts for a few days at best, and a very small amount of power. It will operate from 1 beaver wheel, just slower. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. Folk taails can only pump water two deep. Welcome back to Timberborn! In this episode we finish our river water wheels and start to work on a couple of ways to hold more water for the dry season. A wide river (10 blocks) might allow water to flow at 1 m per second. First, you need to unlock the explosives factory in the Landscaping tab. He explains how it works in the video (4:32 edges). Sep 21, 2021 @ 6:52am. 3. So built the lower dam near the lake in wet season. And let the water flow out at 2. But by using the mechanical water pump you can pump 3 level bellow the max depth of the normal pump. attempting to make a closed system where I recycle 100% of my dammed water back into the top of the dam, gotta do it in 2 stages, so I'd love a clutch to disengage certain pumps with out having to destroy the connection. 05 per wheel. First wet season flooded 40% of start area. Instead, you need a metal platform, but they have very high metal costs and. That will keep the water wheel functioning. If I recall correctly they changed the water physics to slow down by water wheels. While forcing 5 cms through a two-tile wide canal with 3 large wheels also takes 30 tiles (ignoring the support tile), but only produces 1350hp! For additional comparison, the Folktail's wheel produces 1125hp by. 26K Members. Vertical Water Wheels - spin from falling water - Timberborn – Bugs and Suggestions. You can help the Timberborn Wiki by. Also, since the floodgates are only up to three levels at the moment, the leftover. The compact water wheel is unlocked at the start of the game and is the only power generation option to the Iron Teeth at the beginning along with the Power Wheel. Water wheel and power wheel. water tanks, which have to be in the center of your colony. So if you place the support on a river bank, the river needs to be 2 deep where the large water wheel goes. I was watching Lowko (RTS streamer/caster) try Timberborn and he put down power wheels backwards - access towards building - twice. 2. The compact water wheel is unlocked at the start of the game and is the only power generation option to the Iron Teeth at the beginning along with the Power Wheel. The Tutorial recommends constructing 6 Lodges for a max population of 18, and I often build 6 or 7 very early, to give my guys time to breed, since there's a lag of 5 days from birth to being able to work. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In addition, the following buildings are unique to the Iron. That way you can cut down on the amount of those needed and therefore about 50% of the room required. I still haven't seen water run over the big dam wall on the map edge here. OP you can create different levels of a path for the water each gated slightly higher until you get to the end. Water can freely flow between tiles where there's a difference in the height of the water. The amount of water passing is the same at every point in the system. 18 votes, 15 comments. height is cms*0. Making sure successive bodies lower solved my issue, but I don't know if it's the same thing causing yours. Its your water wheels. Two options. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. 62000 hph Gravity Battery. g. They generate a TON of power if set up right, and even on hard mode you may find that one or two in a very high speed stream are good to crank up a rack of batteries. Ah, thank you for the physics lesson! jonnin Aug 13, 2022 @ 9:53am. Several options here are already unlocked by default:. Compact water wheels are cheap and good for the early game, but you ideally want to use large water wheels once you unlock them. A well-placed water wheel will be able to produce enough power to supply several buildings. In the end I used only two engines for the leisure buildings, that require energy after work. This leads to the lower power on wheels which closer to the end of sequence of wheels. In Timberborn a power grid is the combination of power generation, storage, transmission, and distribution . There are times when the current isn't as strong and the wheels stop spinning. You CAN put a beaver wheel right next to a building that require power I do it all the time, no need for powered shafts UNLESS you require more power than the wheels provide then you will need a setup as talked about above. As long as a beaver is assigned to both, the power wheel and lumber mill, and it is also during working hours, the power grid. Using windmills seems like it's missing the. Though it really shouldn't start off fully powered. Bots. 84 large water wheels powering 19 mechanical waterpumps. the wateflow is 26. When water passes a waterfall (a difference of +0. #2. Scan this QR code to download the app nowTips & Tricks. If water exceeds 2m the water wheel will become flooded and cease generating power. In 8 wide river have outer 2 on each side max then the middle 4 at 0. RacingCucumber • 4 mo. TLHeart Oct 11, 2021 @ 2:21pm. The water wheel is placed next to the dam and when there is no current during the dry season the wheel doesn't stop spinning. This means even though water level of 1 will move the wheel, that only provides CMS>0 for 3 of the 5 wheel length tiles, so the fastest. I also wanted to add a new aquatic plant that can be grown: Reeds. The advantage of the compact water wheel compared to the Power. The best placement in a river is one in front of the other with the river blocked up to 1 wheel wide and a drop-off/deeper area on the water exit side of the wheel to drain it faster, or a wider river on the other side, same thing to drain it faster. Just started playing the game. I built a Lumber Mill and a Water Wheel after my first Drought to start producing Planks; these items are key for building more advanced structures and making the most out of my town. But we'll discuss dams and power in a later sections. the total amount of watersources should be 53 (11x lv. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical…The Water Dump is a Water building that can be used with a water source to relocate water. It would be 100 times better if i could have a single water lane + water wheel rather than 2 water wheels combined. Large waterwheel. All Iron Teeth buildings have a darker color, matching their fur. I have played the demo a few times and, honestly, I prefer the power wheel over the water wheel. Which is much slower and doesn't cause the entire reservoir to gush out in a day. Fixed the collider for Power Wheel. The water wheel can be built at a riverbank and if it directly connects to a workshop, said building will immediately receive power. It generates power from flowing water. Timberborn > General Discussions > Topic Details. Check your efficiency and power demand/supply by clicking on a gear shop. You. As for power sources, the two primary ones are power wheels and water wheels. ago. ArMoR_Of_God144 • 2 yr. Timberborn has received a new update today, April 12, 2023, and here is the complete list of changes and fixes. Water Wheels slowing down/reversing direction repeatedly due to waves" (suggested by Elmindrida on 2021-12-11), including upvotes (1) and comments (0), was merged into this suggestion. Also, water level before wheel is little higher than after it so 8-10 consecutive wheels can even lead to flooding at the beginning of the line while having 0. I get the pumps can with IT and that’s fine, I’m just curious about how to build this to get a useful flow out the river to power the water wheels even in a droughtDams in Timberborn are considered a basic resource and are unlocked by default, so it’s what you’ll be using to survive your first drought and to begin constructing your world. The only* consistent, constant energy source in the game is the Irontooth engine. #2. It needs a bit of setup but that water tank from picture can power water wheels up to 8days of drought. Has power attachments on top and bottom too, so can be stacked for even more power generation. You can do this in-game too. Water surge and flooding after dam in river built during dry season. And you can drop it only so many times before your pumps cant reach. One tile to hold the shed to which the beavers will deliver buckets of water, and the other tile to contain the spout from which the water will flow unto the tile below. 07 tiles deep with a flow rate of 1 cms. 4. Welcome back to Timberborn with Blitz! Controlling Mother Nature has never been so easy before, especially when Beavers are only really good at making dams!B. Finally, you'll probably want more than one power wheel per shop. A canal of 2 flow sources 1 CMS (width 2), depth of 1, water height 0. If you took that same 12 width river and only have 4 dams in the middle with 4 levees on either side, it would greatly. Explosives Factory: 400 SP. These advanced tips and tricks will help you take your Timberborn colony to the next level. For comparison, 21. Turbine: 1x2x2 solid, generates power based on water flow through it - essentially an even more compact water wheel, but works when fully submerged and generates slightly more power. Faster speed than 2x, so I don't have to wait around to see how water flows on larger maps. Gross power output (waterwheels): 32473 HP. Also, get a storage house set to only for industrial materials (plank gear paper metal). Interestingly, After I build the dam my initial wheel stopped working, I built 2 other (continously across the river) and the power outputs was 0/32/162 which is really strange (I dont remember which map, but tzhe 3rd wheel is basically at the other side of the river), and when the draught started water stopped flowing and the third wheel still producing 17hp, the other. Built the upper dam in dry season. 15, keep it below x. Water Wheel (180 hp) - available straight from the get go, this power source enables you to harness the power of flowing water. The more water that goes through the wheel, the more power it generates. #5. 17 Sep 18, 2021 @ 6:38am. Tip : dragging dynamite and other similar stuff from the access point's end gives you the max reachable by default. This is key.